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本教程是由SimplyMaya机构出品的Maya游戏角色人物低模教程,时长:2小时26分,教程使用软件:Maya,大小:424.21 MB,AVI视频格式,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Simply Maya Low Poly Modeling for Games

This is a great beginner tutorial for someone who’s new to Maya or has never modeled an organic character before as we create a low polygon model which is a lot faster and easier to do than creating a highly detailed organic character, so following this project you’ll get a nice soft start in organic modeling. Low poly modeling is also important in real time applications such as games where you have to restrict your models to stay under certain polygon limits.

We set the poly limit for this character to 2500 and block out the basic shape of the body using polygon cubes and cylinders which we connect together with booleans operations. During this process you’ll learn how to work with the most common polygon modeling tools extrude, cut face and split poly to keep a quaded mesh with nice edge spacing and good flow. You’ll see how to get rounded shapes on a model when working with low poly geometry and how to add resolution in joint areas to allow for proper deformation later when the character is rigged and animated.

We work on half a model which is then duplicated over to create the other side and once are base mesh is complete we continue with creating clothes for the character where we show you some good techniques for modeling shoes, t-shirts, shorts and belts. Finally we clean up the model and go in to reduce the poly count to 2300 faces by deleting unnecessary geometry before we triangulate the mesh.

This tutorial is part of a complete low poly series which also includes the UV layout, texturing, rigging and animation of this character, the next pat in this series is the Low Poly UV Layout & Texturing tutorial.


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