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本教程是由Lynda机构出品的Maya建模技术NURBS曲面教程,时长:2小时18分,教程使用软件:Maya 2013,大小:358 MB,MOV视频格式,附工程源文件,作者:George Maestri,官方发布时间:2012年6月21日,语言:英语。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Lynda.com Maya Essentials 3 NURBS Modeling Techniques

NURBS, or non-uniform rational basis splines, are part of a 3D graphics modeling strategy used to generate curves and surfaces that are smoother than is possible with polygons. NURBS Modeling Techniques provides a thorough introduction to this modeling toolkit. The course explains the basic theory behind NURBS, starting with NURBS primitives and sculpting surfaces, and then through the modeling tools (Trim, Stitch, Project, and more) used to refine NURBS models in Maya. Author George Maestri also cover techniques from using insert isoparms to add detail, to creating arcs and text, to converting NURBS to polygons.

Topics include:

Creating NURBS primitives

Manipulating NURBS surfaces and curves

Detaching NURBS surfaces

Creating Bezier curves, arcs, and text

Opening and closing NURBS curves

Duplicating curves

Working with the Resolve, Loft, Extrude, and Planar commands

Creating curves on a surface

Trimming surfaces

Working with NURBS Booleans

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