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本视频教程是由Lynda机构出品的Maya游戏道具建模视频教程, Game Prop Creation in Maya,时长:9小时33分,大小:1.09 GB,MOV高清视频格式,附工程源文件,教程使用软件:Maya 2013, Unity 3D 3.5,作者:Adam Crespi,官方发布日期:2012年8月20日,语言:英语。。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。 Game Prop Creation in Maya

Explore the world of modeling and texturing 3D game props and assets in Autodesk Maya. Author Adam Crespi provides strong technical modeling techniques, from blocking basic forms and leveraging simple parts and reusable textures, to simulating real-world detail like dirt, wear, and grain with UV maps and ambient occlusion. The course includes workflow and integration considerations such as planning UV space for projection, and also steps into Mudbox and Unity for further refinement.


Topics include:

Planning for modular textures and models

Blocking out the overall form of a prop

Moving and sewing UVs

Laying out UV coordinates

Texturing with bump maps

Converting bump maps to normal maps

Unwrapping and cloning objects

Breaking up a model for texturing

Painting textures from scratch

Adding detail with beveling and extruding

Baking high poly model onto a low poly model

Painting in Mudbox

Importing and assigning objects and maps in Unity

Adding lights in Unity


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