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由Digital Tutors公司最新出品的Digital Tutors Introduction to Maya 2012 教程,Maya 2012全面深入学习教程。2011年8月释放。教程内容包括建模,建模部分完成后你将有机会尝试纹理,索具,动画,动力学,最后的照明和渲染自己的动画。

教程所使用的软件:Maya 2012 and up

在Maya 2012中大幅提高了viewport视窗的功能,最强大之处在于直接支持运动模糊(motion blur)的显示。景深通道(depth-of-field)和环境隔绝(occlusion)效果也可以直接在视窗中显示出来。新的运动轨迹(Motion Trails)编辑功能可以让你无需打开图形编辑器动画路径。Maya2012内置了基于NVIDIA显卡技术的的PhysX引擎,还有一个名叫"Digital Molecular Matter"的插件来制作高级破碎特效。新的流体功能也可以用来模拟流体的沸腾、浇注和飞溅效果。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya.

In this course, we'll start by giving you the foundational skills and vocabulary you'll need in order to move around within Maya, and then we'll jump right into the Modeling section of the course. After completing the Modeling section, you'll get the chance try your hand at Texturing, Rigging, Animation, Dynamics, and finally, Lighting and Rendering your own animation. Our goal is not to weigh you down with technical information, but rather to help you form good habits and strong workflows so you can become a proficient Maya artist.


1. Introduction and project overview 2

2. Camera navigation and object creation in Maya

3. Maya interface overview

4. Creating your first Maya project

5. Saving Maya files

6. Viewport shading modes in Maya

7. Object transformation tools

8. Working with the Channel Box and Layer Editor

9. Using the Attribute Editor

10. Grouping and parenting objects in Maya

11. Working with the Maya Hotbox

12. Selection Masks in Maya

13. Writing your first MEL script

14. Working with shelves in Maya

15. Modeling Section Overview

16. Lofting the fuselage with curves

17. Trimming out part of the body

18. Creating the sides of the cockpit

19. Building the wing base

20. Converting the wing to polygons

21. Cutting flaps from the wing

22. Building the rear engine block

23. Adding curved pipes to the engine

24. Starting the turbo fan

25. Building the fan blades

26. Starting the front spine piece

27. Adding detail to finish the spine

28. Duplicating geometry to add overlapping pieces

29. Adding secondary details on the fuselage

30. Building panels from converted geometry

31. Extracting curves to build the windscreen

32. Building the fins from primitive geometry

33. Modeling the interior of the cockpit

34. Adding the exhaust ports

35. Modeling final details

36. Importing geometry and adding the fuel line

37. Materials and Texturing Overview

38. Working with the Hypershade

39. Applying and manipulating simple materials

40. Using ramps

41. Adding multiple materials to objects

42. Working with transparency

43. The basics of UVs

44. Working with procedural textures

45. Combining procedural nodes

46. Adding specialized materials

47. Using external file textures

48. Working with Substance textures

49. Rigging Section Overview

50. Creating control curves

51. Using display layers to organize our rig

52. Modifying an object's orientation and pivot

53. Utilizing selection handles

54. Working with Clusters

55. Creating custom attributes

56. Using the Connection Editor to drive attributes

57. Using Set Driven Keys to simplify the rigging process

58. Automating movement with expressions

59. Adding a speed setting for the expression

60. Drawing your first joint chain

61. Using Maya's IK Handle

62. Binding geometry to joints

63. Making your scene animator-friendly

64. Animation Section Overview

65. Learning to keyframe and modify keys on the Time Slider 8

66. Managing keyframes in the Graph Editor

67. Seamlessly cycling animation

68. Animating an object along a path

69. Modifying how an object interpolates along a path

70. Working with Autokey

71. Correcting animation with Editable Motion Trails

72. Previewing animation in real-time with playblasts

73. Dynamics section overview

74. Creating a dynamic fire effect

75. Creating a particle emitter

76. Connecting emitters to objects

77. Creating per-particle attributes

78. Using the Particle Volume Shader

79. Lighting and Rendering section overview

80. Working with the Maya Render View

81. Controlling anti-aliasing quality of your renders

82. Understanding Clipping Planes and Resolution Gates

83. Understanding the various light types in Maya

84. Common light attributes

85. Adding shadows to your renders

86. Changing the Render Stats of objects

87. Matching lights to a photographic environment

88. Using the Attribute Spread Sheet

89. Adding motion blur to your renders

90. Rendering an animated sequence from Maya


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